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Where's the "Keep only points" SOP?


MorhafMehena

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Or better yet, in an Attribute Wrangle SOP set to run over primitives:

removeprim(0, @primnum, 0);

If you are removing volumes and not polygons though, you probably want to set the last integer to 1. That removes the points connected to the primitive being removed, in the case of volumes where it always has 1 point you probably want that removed as well.

Edited by Skybar
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Thanks guys, it seems all 3 methods are working!

 

It didnt make that much of a difference though.. size went from 292Mb to 282Mb. Probably because all the detail attributes were still there (vel, timescale etc, but I think I need those now to emit my splash particles from). 

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