nick2970 Posted June 27, 2014 Share Posted June 27, 2014 Hi folks, I want to use flip for my white water spray rather than the default white water shelf particles, I am sure I can use the white water source for my extra flip sim. I am happy to use the existing foam and bubbles, but I feel the spray particles are a bit too ballistic. I was wondering if anyone could help me with the setup. I am successfully sourcing a new flip sim from the white water source, but I am struggling with how to generate collisions with the original flip water sim. I assume this is done via the source volume node plugged into the new 'white water' flip sim and set to collisions, but I am a little confused on where to source this collision. Most of the tutorials are either a bit old now and use particles for secondaries, or are new and just direct me to the white water shelf tool. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
Guest frostbite Posted June 29, 2014 Share Posted June 29, 2014 Hey Nick! Whenever I am simulating foam,bubbles and spray, I do them separately. Well, I simulate foam and bubbles together and then spray separately. That gives me control of how the spray's gonna look. Moreover, this way you can render them separately as well. Hope that helps. Quote Link to comment Share on other sites More sharing options...
nick2970 Posted June 30, 2014 Author Share Posted June 30, 2014 Thanks Frostbite, yeah I do the same, it's just the spray method I use in Naiad seems to be more realistic as it is more based on the flip sim. Whenever I do spray from the shelf tool I seem to end up with thousands of tiny 'missile trails' and it never resembles the underlying sim. Cheers, Nick Quote Link to comment Share on other sites More sharing options...
bingzuoshuijing Posted August 26, 2014 Share Posted August 26, 2014 hey i am intresing in your issue ,and i am doing this so i want to talk about with yours.mine qq:827119957 thank you Quote Link to comment Share on other sites More sharing options...
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