feiyu9903 Posted July 19, 2014 Share Posted July 19, 2014 i have a test about houdini deform rbd sim,and i want to add a displacement shader to the inside group,but i don`t konw how to do it, i hope someone can help me, thanks https://www.dropbox.com/s/5ukpdic73zwbrwr/untitled.mp4 Quote Link to comment Share on other sites More sharing options...
xray Posted February 13, 2015 Share Posted February 13, 2015 You can use the Material SOP to attach a shader to a group of primitives or points. Quote Link to comment Share on other sites More sharing options...
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