noodlehead Posted July 20, 2014 Share Posted July 20, 2014 I have a model that has multiple overlapping meshes and was thinking of using a sock puppet to bring all meshes into one, paint the weights and then reassign the weights to the individual meshes as per this workflow described here: http://www.3dfiggins.com/writeups/paintingWeights/#weightmultiple The guy has a mel script for transferring the weights back to the individual meshes in Maya. My question is: Is there a ways to transfer the weights to the individual meshes without diving into Python scripting in Houdini? Thank you so much. Quote Link to comment Share on other sites More sharing options...
anim Posted July 20, 2014 Share Posted July 20, 2014 Attribute Transfer SOP Quote Link to comment Share on other sites More sharing options...
noodlehead Posted July 25, 2014 Author Share Posted July 25, 2014 Thank you Thomas - Sure beats Mel scripting or the equivalent in Python Quote Link to comment Share on other sites More sharing options...
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