ojiahao Posted July 21, 2014 Share Posted July 21, 2014 I'm working on a minor project for my reel and i would like to simulate a building demolition, something like a blast at one side of the building and the subsequent sides will crack according to weight. My idea was to create the cracks via 2 voronoi fracture with point nodes, one will take the blast debris and the other, the crack debris. However, when i tried to merge the 2 nodes together and use a voronoi fracture node on it, i am unable to get the top of the building split with the bottom of the building. I'm new to Houdini so I would like to know if i'm prefracturing the RBD object correctly? I have my working file attached here as well. Building.hipnc Quote Link to comment Share on other sites More sharing options...
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