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Inner bevel and procedurally polygon bridge


csp

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Modeling is not something I am strong at. So I am wondering if anyone can help me with few simple challenges. How can I get nice inner bevel and how can I procedurally have a polygon bridge between two edges in a group?

 

On the first image you can see how bad the inner bevel looks.

On the second one, you can see the two edges which I want to bridge procedurally and on the last one how should look like. (done manually using PolyKnit).

 

There is hip attached.

 

Thanks,

modeling.hip

post-5813-0-86411000-1406922424_thumb.pn

post-5813-0-48438300-1406922432_thumb.pn

post-5813-0-98986200-1406922438_thumb.pn

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Hi Christos

No exactly 100 % sure of your illustration , 

On the first image there are rounded corners and on the other they are flat.

 

But , is this what you need ?

 

My attached IB images

 

mangi

post-2848-0-70017400-1406930250_thumb.jp

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Hi Mike, sorry my mistake I should make it clear that I am asking two question.

a) how you get good inner bevel corner on every face.

B) how you get from image the second image to the third(which is what you have) but procedurally. How you did yours?

 

Christos 

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Thanks Mangi,  I will open the bevel looks nice. Regarding poly extrude, its not what I am after. I was trying to reproduce a situation where your have to loop edges with the same number of points and your want to bridge them procedurally. 

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Okay Cool Christos.

Ya, I was kind of thinking that you are trying some type of unique setup. 

 

Anyway, hope you can get it all working okay

 

Cheers & have a good night , it´s 1:42 am in MADRID

 

mangi

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Thanks Artem, that pretty good. I tried skin myself but as I said I am not good with modeling and the reverse part was missing. I have to read about that and understand it.

 

Thanks again both of your guys for your time.

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