csp Posted August 1, 2014 Share Posted August 1, 2014 Modeling is not something I am strong at. So I am wondering if anyone can help me with few simple challenges. How can I get nice inner bevel and how can I procedurally have a polygon bridge between two edges in a group? On the first image you can see how bad the inner bevel looks. On the second one, you can see the two edges which I want to bridge procedurally and on the last one how should look like. (done manually using PolyKnit). There is hip attached. Thanks, modeling.hip Quote Link to comment Share on other sites More sharing options...
mangi Posted August 1, 2014 Share Posted August 1, 2014 Hi Christos No exactly 100 % sure of your illustration , On the first image there are rounded corners and on the other they are flat. But , is this what you need ? My attached IB images mangi Quote Link to comment Share on other sites More sharing options...
csp Posted August 1, 2014 Author Share Posted August 1, 2014 Hi Mike, sorry my mistake I should make it clear that I am asking two question. a) how you get good inner bevel corner on every face. how you get from image the second image to the third(which is what you have) but procedurally. How you did yours? Christos Quote Link to comment Share on other sites More sharing options...
mangi Posted August 1, 2014 Share Posted August 1, 2014 (edited) Hi Christos. Thanks for the clarification. here`s how I got to "How you did yours?" Look into polyextrude1 (change some parameters) modeling(mangi).hipnc Edited August 1, 2014 by mangi Quote Link to comment Share on other sites More sharing options...
mangi Posted August 1, 2014 Share Posted August 1, 2014 & this could be using some more bevel on the borders. Still not exactly sure if this is exactly what your after , but hope it may help some Mangi modeling(mangi)_bevel.hipnc Quote Link to comment Share on other sites More sharing options...
csp Posted August 1, 2014 Author Share Posted August 1, 2014 Thanks Mangi, I will open the bevel looks nice. Regarding poly extrude, its not what I am after. I was trying to reproduce a situation where your have to loop edges with the same number of points and your want to bridge them procedurally. Quote Link to comment Share on other sites More sharing options...
mangi Posted August 1, 2014 Share Posted August 1, 2014 Okay Cool Christos. Ya, I was kind of thinking that you are trying some type of unique setup. Anyway, hope you can get it all working okay Cheers & have a good night , it´s 1:42 am in MADRID mangi Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted August 2, 2014 Share Posted August 2, 2014 Maybe something like this is acceptable... modelingDD.hip Quote Link to comment Share on other sites More sharing options...
csp Posted August 2, 2014 Author Share Posted August 2, 2014 Thanks Artem, that pretty good. I tried skin myself but as I said I am not good with modeling and the reverse part was missing. I have to read about that and understand it. Thanks again both of your guys for your time. Quote Link to comment Share on other sites More sharing options...
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