Pilou Posted August 19, 2014 Share Posted August 19, 2014 (edited) Hello guys, I've been struggling with controlling how RBD packed objects/ RBD fractured object. I can't find anything related to that on the net. It feels so simple but still I can't figure it out. Here is my precise problem. I have a ball composed of multiple fruits. Each fruit is composed by multiple objects (like body - leaf - stem) When I fracture the object the rbd fracture it all and decompose the fruit and that's what I'm not able to control. I want to keep every fruit a whole and basically simulate every whole fruit instead of every pieces of the fruit ball. I managed to have a group for each fruit that contain the objects of the fruit related to the group. So I guess I should use fruit group to tell the rbd object to fracture using those group. But from here I can't figure how to manage that. If anyone got an answer. It would be greatly appreciated. Thanks Pierre Edited August 19, 2014 by Pilou Quote Link to comment Share on other sites More sharing options...
Georgie Posted August 19, 2014 Share Posted August 19, 2014 Hm, I'm not entirely sure what you're trying to achieve. So basically you have a setup like the one on the picture and you want each fruit to be a separate RBD object ? Could you maybe post a scene file or just a mock-up with a bunch of spheres and cylinders if you're under an NDA. That would really help get an idea of what you're trying to achieve. It's just that your post is a bit confusing ;3 Cheers buddy ! Quote Link to comment Share on other sites More sharing options...
Pilou Posted August 19, 2014 Author Share Posted August 19, 2014 Hey Georgie, You're right. I didn't have the time to do it properly. Here is a file to illustrate a bit more what I have. The fruitball is basically animated and At some point in the animation I want to break the fruitball to make the effect. fruitball.rar Quote Link to comment Share on other sites More sharing options...
old school Posted August 20, 2014 Share Posted August 20, 2014 Missing alembic .abc in the archive. Quote Link to comment Share on other sites More sharing options...
Pilou Posted August 20, 2014 Author Share Posted August 20, 2014 Damn ! misClick sorry guys. thanks for letting me know. fruitball.rar Quote Link to comment Share on other sites More sharing options...
Artem Smirnov Posted August 21, 2014 Share Posted August 21, 2014 Bullet separate objects by looking at the "name" attrib. So you have to setup it properly for each object. fruitballNamed.hip Quote Link to comment Share on other sites More sharing options...
Pilou Posted August 21, 2014 Author Share Posted August 21, 2014 Thanks Artem. That's exactly what I was looking for. Quote Link to comment Share on other sites More sharing options...
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