Jump to content

What is "Proxy Volume" exactly do in a dop object


renochew

Recommended Posts

Hi I have a very simple question. What exactly is the "volume sample" / "proxy volume" in say a static object? My original thought is that we can provide a pregenerated volume to the solver so that it don't need to calculate it on the fly.

 

And the doc's description is like this: "The divisions are ignored in this mode, instead they are computed from the first volume primitive in the geometry. The computed divisions are chosen to match the voxel size of the source volume."

 

But when I try that in a very simple scene, it seems that even in volume sample mode, you still need to set the division and it doesn't really related to the voxel count of my pregenerated sdf. Lastly, in terms of sim, it doesn't change too much either when you say just use the Ray Intersect mode.

 

Thanks in advanced.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...