XRM Posted September 11, 2014 Share Posted September 11, 2014 (edited) Hi, I was trying to create a shot in which fur have to grow on an animated character, something like xmen's Beast. I've got the curves exported from blender as obj and I'm using it in houdini as guide geometry. Its working fine. I even saw that the fur has exact length as the guide curves. But the problem is houdini fur hda is taking in the guides only once. I'm stuck. Please can someone help me out. Thank you in advance. Edited September 11, 2014 by XRM Quote Link to comment Share on other sites More sharing options...
pelos Posted September 20, 2014 Share Posted September 20, 2014 if you have your hair guides as final position or the end result, then carve the curves, and then resample, that will enforce that no matter the length of the curve you will always have the same amount of points. rule of thumb, using hair, all curves have to have the same amount of points all the time. Quote Link to comment Share on other sites More sharing options...
XRM Posted September 22, 2014 Author Share Posted September 22, 2014 Thank you D K for the tip. It works fine now. Quote Link to comment Share on other sites More sharing options...
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