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Growing fur like xmen


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      I was trying to create a shot in which fur have to grow on an animated character, something like xmen's Beast. I've got the curves exported from blender as obj and I'm using it in houdini as guide geometry. Its working fine. I even saw that the fur has exact length as the guide curves. But the problem is houdini fur hda is taking in the guides only once. I'm stuck. Please can someone help me out. Thank you in advance.

Edited by XRM
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  • 2 weeks later...

if you have your hair guides as final position or the end result,

then carve the curves, and then resample,   that will enforce that no matter the length of the curve you will always have the same amount of points.


rule of thumb, using hair,  all curves have to have the same amount of points all the time.

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