Tom Posted September 25, 2014 Share Posted September 25, 2014 (edited) Anyone knows how to get this in Houdini? I have never used custom shaders, that are not for Mantra, so I have no clue what one has to do to get this thing to work in HtoA http://www.psyop.tv/psyop-releases-jf-nested-dielectric-open-sourced-shader/ I hope someone can guide me in right direction. Thanks in advance, Tom Edited September 25, 2014 by Tom Quote Link to comment Share on other sites More sharing options...
Owl Posted September 25, 2014 Share Posted September 25, 2014 (edited) hi,hope it helps https://support.solidangle.com/display/AFHUG/Third+Party+Shaders just copy to appropriate folder Edited September 25, 2014 by Owl 1 Quote Link to comment Share on other sites More sharing options...
Tom Posted September 25, 2014 Author Share Posted September 25, 2014 (edited) Thanks, but it seems support page currently is down. Gave me "HTTP 500 Status" error message. Edited September 25, 2014 by Tom Quote Link to comment Share on other sites More sharing options...
Tom Posted September 25, 2014 Author Share Posted September 25, 2014 Thanks, got it working, for some reason i forgot to drop it in procedurals maps.... these little mistakes Quote Link to comment Share on other sites More sharing options...
Owl Posted September 25, 2014 Share Posted September 25, 2014 it is, you can drop solo dll/so and it will aper in arnold shaders its interface will be messed up thou from the help: You can make any third-party Arnold shader available inside HtoA, whether the shaders come from other plugins for Arnold such as MtoA or SItoA, or from other third party shader collections. The HtoA shaders are regular Arnold shaders, there's nothing specific in them except the optional metadata to customize the UI, see below. InstallationYou can make additional Arnold shaders or procedurals available in HtoA in several ways: You can just drop the .so|.dylib|.dll files that contain them in the arnold/plugins and arnold/procedurals sub-folders of your HtoA installation. You can append any folder containing nodes or procedurals you wish to make available in HtoA to the ARNOLD_PLUGIN_PATH environment variable. You can create arnold/plugins or arnold/procedurals sub-folders containing the shaders or procedurals in any of the directories of the HOUDINI_PATH. Customizing shader user interfacesHtoA will automatically create a default user interface for shaders. If you need to tweak the UI, you can do so by adding metadata to shader node and parameters. Adding metadata can be done in the shader code with the AiMetaDataSetX() API functions or by creating a .mtd text file sitting next to the shader DSO with the same basename, see Arnold Metadata Files for more information. We suggest you study the .mtd files provided with HtoA if you want to customize your shader's UI. 1 Quote Link to comment Share on other sites More sharing options...
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