mestela Posted September 29, 2014 Share Posted September 29, 2014 Was messing around with attribvops and creating edges, this stumbled out by accident, thought others might find it interesting. Wanted to post it in the 'learning vopsop' thread, but its not a vopsop, and it might go through a few fiddly things that'd confuse the learning process, so I'll post it here instead: soot.hipnc 2 scatters, one for ground points, one for the soot creatures. wobble the soot points with a vopsop, group, merge with the ground points, then grow some legs in an attribvop. the attribvop first isolates the soot points, does a point cloud lookup for the nearest 8 points, and on each it creates a primitive and uses addvertex to connect the soot point to that ground point. simple! i was originally going to try a plexus style thing, but found this more entertaining. Quote Link to comment Share on other sites More sharing options...
Mzigaib Posted October 1, 2014 Share Posted October 1, 2014 Cool! thanks for sharing dude, it´s good to have more samples of how to create geometry with attributevop. Quote Link to comment Share on other sites More sharing options...
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