Jump to content

soot creatures with attribvop


mestela

Recommended Posts

Was messing around with attribvops and creating edges, this stumbled out by accident, thought others might find it interesting. Wanted to post it in the 'learning vopsop' thread, but its not a vopsop, and it might go through a few fiddly things that'd confuse the learning process, so I'll post it here instead:

 

bTjnB3t.gif

 

soot.hipnc

 

2 scatters, one for ground points, one for the soot creatures. wobble the soot points with a vopsop, group, merge with the ground points, then grow some legs in an attribvop.

 

the attribvop first isolates the soot points, does a point cloud lookup for the nearest 8 points, and on each it creates a primitive and uses addvertex to connect the soot point to that ground point. simple!

 

i was originally going to try a plexus style thing, but found this more entertaining. :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...