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Fluid Refractions problem


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I'd set the IOR to a bit more realistic for a liquid, like 1.33. You have 3. Also turn on Fresnel Blending. I wouldn't set the Faux Caustics to 0/0 either, start off with 0/1. On your mantra ROP also set your Diffuse Limit to 1. Do all this and it seems to look a lot better already.

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Thanks guys!

I followed all of your advice and I got something like pic. 3i which definitely has no signs of the original problem but is SO washed out!

After some test I realized that it was the environment light that meshes things up...

When I turn off the environment light and use a Spot light instead (everything else is the same) I get pic. 3ii

So the the question now is a little bit away from the initial topic..but what's going wrong when I use  the env Light?

I tried to use an HDRI but still comes out washed out.

Is this a Linear Workflow thing ?

post-9497-0-91471600-1412448681_thumb.jp

post-9497-0-82264000-1412448701_thumb.jp

refraction 3.hip

Edited by dpap
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Nothing's is 'wrong' with the env light. Try placing a torus and you'll see that the environment light is working fine.  Perhaps you are expecting something else of the env light?

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