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Bullet: small objects not stopping to move

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Hi I am facing the same Issue with small debris sim I am doing....Finally I found a solution for this.....Just reduce the Rotational Stiffness value on RBD Packed object to 0.01. (which is inverse of what you expect)

After trying to reduce the spin by using pop_spin drag or speed limit causing wierd explosions and crashes Finally  I found this solution which works great. Also using more sharper Pieces with less polycount did the magic.


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