bigwil357 Posted October 7, 2014 Share Posted October 7, 2014 (edited) Hello. Im not sure exactly how to make an expression for this type of animation. I have alot of objects that need to separate from each other, rotate 360 for a certain amount of frames ( ex. frame 50-100) stop rotation at it original position at 0, and then I will hand animated them back to their original position. My question is how to set this up? I can do it by hand, but I know that is not the right way. I think I did something like this with an IF expression a long time ago, but i cant remember. And its such a simple question that it is hard to find an answer for it. Edited October 7, 2014 by bigwil357 Quote Link to comment Share on other sites More sharing options...
Tesla's fan Posted October 13, 2014 Share Posted October 13, 2014 chop can do it and can do more complex . but I think u will spend a lot of time to learn chop. Quote Link to comment Share on other sites More sharing options...
Fenolis Posted November 17, 2014 Share Posted November 17, 2014 (edited) Step by step, you may want to try this. 1. Group the primitives of each object ( 10 primitives in object_1, 5 primitives in object_2, etc) 2. Use Exploded View SOP to do the separation. 3. If you want them to rotate separately as individual objects, attach a ForEach SOP with the Group Mask set to object* 4. Go inside, put a Transform SOP with the rY (rotate in Y) value set to if($F<=100,if($F>=50,360*($F-50)/50,0),0) Breakdown of expression: If $F is in the range 50-100, return [complete rotation amount]*[($F-startframe)/framerange] Else, return 0 If you wanted them to rotate as a whole entity, skip the first grouping and the ForEach SOP, just add the Transform SOP (with the expression) after the Exploded View SOP. Edited November 17, 2014 by Fenolis Quote Link to comment Share on other sites More sharing options...
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