michaelb-01 Posted October 17, 2014 Share Posted October 17, 2014 I have some packed primitives all constrained together and I would then like to constraint them to an object that i've animated in sop. Is there a way of constraining my packed primitives to and RBD object so that I could enable 'Use deforming geometry'? Or am I able to update the translation and rotation of a packed primitive in DOPs (using a SOP solver or otherwise) - The geometry is not deforming is only translating and rotating. Thanks, Mike Quote Link to comment Share on other sites More sharing options...
wateryfield Posted October 18, 2014 Share Posted October 18, 2014 I have some packed primitives all constrained together and I would then like to constraint them to an object that i've animated in sop. Is there a way of constraining my packed primitives to and RBD object so that I could enable 'Use deforming geometry'? Or am I able to update the translation and rotation of a packed primitive in DOPs (using a SOP solver or otherwise) - The geometry is not deforming is only translating and rotating. Thanks, Mike The constraint working with OBJ level transform or rotate. Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted October 18, 2014 Author Share Posted October 18, 2014 Hey thanks for your reply. I think I tried that but I couldn't get it working (the object is attached to a path so I don't know if that changes anything). Is there an example scene or do you have a file I could take a look at? Thanks Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted October 20, 2014 Author Share Posted October 20, 2014 I guess you're talking about the update a couple of weeks ago? (https://www.sidefx.com/index.php?option=com_journal&Itemid=213&page=index&journal=default&logfile=ALL&perpage=20&start=20&icon=ALL&search=&view=FULL&version=ALL&buildstart=&buildend=) I'll try that out today. What would I have done before? Surely this is a very simple task!! Quote Link to comment Share on other sites More sharing options...
michaelb-01 Posted October 21, 2014 Author Share Posted October 21, 2014 I still haven't solved this problem, can anyone help?? Quote Link to comment Share on other sites More sharing options...
Alex Lombardi Posted December 21, 2014 Share Posted December 21, 2014 (edited) Hay michaelb if your still wondering about this. I was looking into this myself and found if you are using the connectadjacentpieces node to build your constraints for your objects, you need to have the RBD object named in dops to the corresponding name that's on the constraint. That way you can have packed geo connected with a rbd object. In the sample file i just recreated the pack object and constraint network for my own research. you can just use the standard pack node and constraint network node, you dont need to set it up like that. The important thing to note is that i named the rbd object "ball_12" which corresponds to the point attribute @name on the constraints. BuildFromScratch.v04.hiplc Edited December 21, 2014 by Alex Lombardi Quote Link to comment Share on other sites More sharing options...
Alex Lombardi Posted December 22, 2014 Share Posted December 22, 2014 (edited) oops, forgot to add the deforming RBD example. hope that helps. I'm pretty sure you can update the constraint points that are attached to the RBD in dops in sop solver as well. BuildFromScratch.v05.DeformingRBD.hiplc Edited December 22, 2014 by Alex Lombardi Quote Link to comment Share on other sites More sharing options...
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