murathan altunsoy Posted October 22, 2014 Share Posted October 22, 2014 I am trying grow tree .I stack on uv.can anybody help to me about this ? procedural_uv_ .hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 24, 2014 Share Posted October 24, 2014 hi murathan, try creating UV coordinates while your tree is still a NURBS curve (see file attached). posting this in the modeling section may lead to faster replies. regards konstantin tree_uv.hipnc Quote Link to comment Share on other sites More sharing options...
murathan altunsoy Posted October 24, 2014 Author Share Posted October 24, 2014 Thank you Konstantin,Its really helpful example. Quote Link to comment Share on other sites More sharing options...
murathan altunsoy Posted October 27, 2014 Author Share Posted October 27, 2014 but this time ,texture is looking so tiled.? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 2, 2014 Share Posted November 2, 2014 yes sorry, there should be another uvtexture-node after the sweep. hit spacebar+5 and activate point display in the viewport, then click through the nodes to see the uvmap developing. uv_tree2.hipnc Quote Link to comment Share on other sites More sharing options...
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