poppy Posted October 24, 2014 Share Posted October 24, 2014 Hi I have this alembic file exported from maya, few dozens of boat. They were structured, each under transform group. the path attrib was like "/boat/boat_insta###". The problem was that Alembic created thousands of polysoup, each for every wood planks. I wish I could chance them to one soup per each boat. or Maybe, is there a way to re-instance them? I'm sot sure if the boats are instanced. They look like a huge chunk of polygons instead of instanced geometry. Maybe I can transfer transform data from these maya transform group into point data. Then use Houdini point instance to instance one boat on all points.?If they was normal group and poly I might do it with foreach sop. But Alembic kinda lost me. I have to render a whole city in H. So I want to have then as light as possible. Thanks! Quote Link to comment Share on other sites More sharing options...
pbarua Posted October 27, 2014 Share Posted October 27, 2014 (edited) 1. You can combine those in maya, this way you'll get single polysoup. 2. You can pack those in Houdini and again write to an alembic file. Edited October 27, 2014 by Pradeep Barua Quote Link to comment Share on other sites More sharing options...
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