Jump to content

Any idea what this error log means?


Recommended Posts

I created a custom SOP. Sometimes I can cook it successfully, other times it segfaults. It seems to always segfault after the "cookMySop()" function completes (i.e., outside of the code that I wrote???). When it segfaults, it either gives me one of two error logs, or no error log at all.

Here are the two error logs. Can anyone make sense of them and direct me in a direction that I can start to look to debug this?

 

Log version 1:

Caught signal 11

AP_Interface::coreDumpChaser(UTsignalHandlerArg) <libHoudiniUI.so>
AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) <libHoudiniUI.so>
signalCallback(UTsignalHandlerArg) <libHoudiniUT.so>
UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo*, void*) const <libHoudiniUT.so>
UT_Signal::processSignal(int, siginfo*, void*) <libHoudiniUT.so>
[0xf70e] <libpthread.so.0>
UT_StringArray::entries() const <libHoudiniUT.so>
GT_AttributeMap::GT_AttributeMap(GT_AttributeMap const&) <libHoudiniGEO.so>
GT_AttributeList::addAttribute(char const*, UT_IntrusivePtr<GT_DataArray> const&, bool) const <libHoudiniGEO.so>
GT_PrimVolume::getPointPrimitive() <libHoudiniGEO.so>
GR_PrimVolume::update(RE_Render*, UT_IntrusivePtr<GT_Primitive> const&, GR_UpdateParms const&) <libHoudiniAPPS3.so>
GUI_GeoRender::updatePrimitives(RE_Render*, GR_DisplayOption*, UT_Array<UT_IntrusivePtr<GT_Primitive> >&, GT_RefineParms&, GR_UpdateReason, GR_DecorationOverride, char const*) <libHoudiniAPPS3.so>
GUI_GeoRender::update(RE_Render*, GR_DisplayOption*, GUI_SetupResult, GR_DecorationOverride, char const*, bool&) <libHoudiniAPPS3.so>
GUI_DetailLook::updateForRender(RE_Render*, GUI_DisplayOption&, RE_LightList*, GR_DecorationOverride, char const*, bool&) <libHoudiniAPPS3.so>
DM_VPortAgent3D::setupGeometry(RE_Render*) <libHoudiniAPPS3.so>
DM_VPortAgent3D::renderViewport(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so>
DM_VPortAgent3D::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so>
DM_Viewport::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Viewport::reRender(RE_Render*, bool) <libHoudiniUI.so>
UI_Window::renderChildViews(RE_Render*) <libHoudiniUI.so>
UI_Window::doRedraw() <libHoudiniUI.so>
UI_Queue::doWindowRedraws() <libHoudiniUI.so>
UI_Queue::processNextEvent() <libHoudiniUI.so>
UI_Queue::drain() <libHoudiniUI.so>
UI_Queue::eventLoop() <libHoudiniUI.so>
main_part2(int, char const* const*) <libHoudiniUI.so>
main <libHoudiniUI.so>
[0x1ed1b] <libc.so.6>
_start <houdini-bin>

Log version 2:

Caught signal 11

AP_Interface::coreDumpChaser(UTsignalHandlerArg) <libHoudiniUI.so>
AP_Interface::si_CrashHandler::chaser(UTsignalHandlerArg) <libHoudiniUI.so>
signalCallback(UTsignalHandlerArg) <libHoudiniUT.so>
UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo*, void*) const <libHoudiniUT.so>
UT_Signal::processSignal(int, siginfo*, void*) <libHoudiniUT.so>
[0xf70e] <libpthread.so.0>
RE_TextureFont::getGlyphInfo(unsigned int) <libHoudiniUI.so>
RE_TextureFont::getStringWidth(unsigned char const*, unsigned char const*, UT_Unicode::transform const*) <libHoudiniUI.so>
SI_DopeSheet::renderFrameIndex(RE_Render*, float, float, int, int, int, int, double) <libHoudiniUI.so>
SI_DopeSheet::renderFrameIndicator(RE_Render*, int, int, float, float) <libHoudiniUI.so>
SI_DopeSheet::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Window::doRender(RE_Render*, int, int) <libHoudiniUI.so>
UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so>
UI_Window::doRedraw() <libHoudiniUI.so>
UI_Queue::doWindowRedraws() <libHoudiniUI.so>
UI_Queue::processNextEvent() <libHoudiniUI.so>
UI_Queue::drain() <libHoudiniUI.so>
UI_Queue::eventLoop() <libHoudiniUI.so>
main_part2(int, char const* const*) <libHoudiniUI.so>
main <libHoudiniUI.so>
[0x1ed1b] <libc.so.6>
_start <houdini-bin>
Link to comment
Share on other sites

Load Houdini with valgrind (I think it's mentioned in the HDK docs) with your test scene. Ignore all the messages it gives you except for the ones in your own code. Make sure you compile your plugin with the -g option so that debugging information is provided.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...