Elena_ DeCosta Posted October 26, 2014 Share Posted October 26, 2014 Hello guys. thanks a lot these forum is helping me just like a teacher.thanks all those friends who are giving their small time but for me its very valuable. I have uploaded a file where i have shown a blast of a geometry. I got to know in Houdini, there are multiple way of doing anything. so this was my procedure ,i didn't know its right way or not. I have created a fracture than bring out center position point for emit from suface. After particle simulation i have used primitive node to connect particles positing with object faces but at last i can't be able to find out, how to rotate faces perpendicular to ground after colliding. As faces has took the @P attribute of particles but not normals , but again in if i am matching normals in primitive node than original shape of object is getting distort, every criticism is welcome. Or you can show some other way of doing this job. thanks blast test.hipnc Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted October 30, 2014 Share Posted October 30, 2014 Why are you not using the bullet DOP in the first place instead of using a particle sim? Quote Link to comment Share on other sites More sharing options...
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