Jump to content

Mesh with Vertex Attribute from Houdini to Modo question


Recommended Posts

Hello

 

I am exporting a Mesh from Houdini as a FBX so my Color "Cd" vertex attribute will show up in Modo.

 

But for some reason I can't use that Color RGBA vertex-map as a layer mask (not even with Modo's own Color vertexmaps).

 

So I am wondering if anyone know how to export any other type of Vertex Attribute from Houdini to Modo that will show up as ..say..weightmap or similar ?

 

 

 

 

Link to comment
Share on other sites

Well I found a workaround, in Modo under the "Vertex Map" menu there is a "Math.." option, and with the popup dialogue you can transfer data from one vertexmap format to another.

 

So by transfering the RGBA Vertexmap (which was just black and white anyway) to a WeightMap I can use the WeightMap as a layer mask. 

 

But it would still be interesting to know if you from Houdini can outbut more thant Cd and uv through FBX to Modo as vertexmaps.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...