MagnusL3D Posted October 29, 2014 Share Posted October 29, 2014 Hello I am exporting a Mesh from Houdini as a FBX so my Color "Cd" vertex attribute will show up in Modo. But for some reason I can't use that Color RGBA vertex-map as a layer mask (not even with Modo's own Color vertexmaps). So I am wondering if anyone know how to export any other type of Vertex Attribute from Houdini to Modo that will show up as ..say..weightmap or similar ? Quote Link to comment Share on other sites More sharing options...
hall Posted October 30, 2014 Share Posted October 30, 2014 That's very interesting , I'd like to know also. Quote Link to comment Share on other sites More sharing options...
MagnusL3D Posted October 30, 2014 Author Share Posted October 30, 2014 Well I found a workaround, in Modo under the "Vertex Map" menu there is a "Math.." option, and with the popup dialogue you can transfer data from one vertexmap format to another. So by transfering the RGBA Vertexmap (which was just black and white anyway) to a WeightMap I can use the WeightMap as a layer mask. But it would still be interesting to know if you from Houdini can outbut more thant Cd and uv through FBX to Modo as vertexmaps. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.