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Alembic from volume with UV ?


moustik

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Hello, 

I'm a new user of houdini software and I have to do a snow simulation for a school project. I have to export an alembic file of my simulation in order to give it to the render guy. 

So for a better result I used a volume and convertVolume node to keep the "snow fracturing" which is better than particle fluid surface which tries to join particle and don't look like snow but mud. 

But I don't know how have uv with this method. 

 

(I have another problem that is the particles continue to move very slowly after a while so the mesh continue to moving even if nothing happen)

Have you any sugestions or others topics or tuto to help me. 

Thank you. 

ps: sorry for my english i 'm a french guy.
 

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