anupamd Posted November 9, 2014 Share Posted November 9, 2014 Hi guys, I would love to use PointReplicate to do krakatoa like point rendering for my splash and foam elements of my flip sim. The issue is that I randomize the input points based on pointID (each ID gets a different seed for the randomization). The problem is that with foam/splashes the point id's change ( I think.. no?) . So how does one use pointreplicate with changing Point ID? Is tehre another attribute ont he particles that do not change that I can use instead? Thanks! Quote Link to comment Share on other sites More sharing options...
Skybar Posted November 9, 2014 Share Posted November 9, 2014 The point ID doesn't change, but the point number does. It's ID that you want to use. Quote Link to comment Share on other sites More sharing options...
anupamd Posted November 11, 2014 Author Share Posted November 11, 2014 ah hah.. that makes sense. duh.. Thanks! Quote Link to comment Share on other sites More sharing options...
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