Jump to content

FLIP: krakatoa like rendering for foam and spray with point Replicate.


anupamd

Recommended Posts

Hi guys, I would love to use PointReplicate to do krakatoa like point rendering for my splash and foam elements of my flip sim. The issue is that I randomize the input points based on pointID (each ID gets a different seed for the randomization). The problem is that with foam/splashes the point id's change ( I think.. no?) . So how does one use pointreplicate with changing Point ID? Is tehre another attribute ont he particles that do not change that I can use instead?

 

Thanks!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...