austincable Posted August 12, 2004 Share Posted August 12, 2004 One shader, one hundred squares, one image seguence, sounds easy so far accept that I'd like each square to be showing a different image out of the sequence. Can it be done? I've tried a VEX_SuperShader with an expression in diff that reads a prim attribute I created for each square, like testA.`prim("obj/model/attribcreate1/",$PR,"test",0)+$F`.jpg the shader just turns red... I'd love any suggestions austin Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted August 13, 2004 Share Posted August 13, 2004 Try this. template.zip Quote Link to comment Share on other sites More sharing options...
jonah@jonahtobias.com Posted October 2, 2017 Share Posted October 2, 2017 Any way to do this in 2017? I would like to texture an array of planes each with a different still image. The images can be pulled from an image sequence or folder of images. Is this possible without building a separate shader for each plane? Quote Link to comment Share on other sites More sharing options...
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