lorduk Posted August 15, 2004 Share Posted August 15, 2004 OK I want learn is it possible to do cloth simulation with the particle tools inside houdini.... I am off to a good start, created a grid, made a soft body rop :dots: (aint I smart), now applied force pop (y=-1) and a collision pop to simple sphere. the problem is, how could I have self collision, so I would get folding and wrinkles? the scond problem is that the "cloth" seems to sink into the sphere with time :nuke: anyhow maybe somebdy with more exp could throw together a simple scene from where I could learn a thing or two about soft body pop's? -Kaspar Quote Link to comment Share on other sites More sharing options...
sibarrick Posted August 15, 2004 Share Posted August 15, 2004 I think you'll probably have to wait til H7.5 or H8 to do proper cloth with cloth on cloth interaction etc. Til then I think you might find it difficult to do with pops.... Quote Link to comment Share on other sites More sharing options...
TheDunadan Posted August 16, 2004 Share Posted August 16, 2004 Not real cloth, but if you want to simply add some dynamic feel to your cloth object, try something like the following. The idea is to 'rig' the cloth with bones. For instance you have something like a jacket: create several splines that move from the shoulders down the buttom and make these dyanamic with POP's. Create now some bone chains along those splines and drive these with your dynamic POP curves. Voila, not a sophisticated cloth simulation but usually this works reasonably well with a fair amount of control for tweaking. Besides if you have something like a jacket, the chest area is usually somewhat "stiff" even in real life, so like you only need to add these dynamic bone chains on the lower part of the jacket. Jens Quote Link to comment Share on other sites More sharing options...
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