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Doing simple cloth thingy


lorduk

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OK

I want learn is it possible to do cloth simulation with the particle tools inside houdini....

I am off to a good start, created a grid, made a soft body rop :dots: (aint I smart), now applied force pop (y=-1) and a collision pop to simple sphere.

the problem is, how could I have self collision, so I would get folding and wrinkles?

the scond problem is that the "cloth" seems to sink into the sphere with time :nuke:

anyhow maybe somebdy with more exp could throw together a simple scene from where I could learn a thing or two about soft body pop's?

-Kaspar

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Not real cloth, but if you want to simply add some dynamic feel to your cloth object, try something like the following. The idea is to 'rig' the cloth with bones.

For instance you have something like a jacket: create several splines that move from the shoulders down the buttom and make these dyanamic with POP's. Create now some bone chains along those splines and drive these with your dynamic POP curves. Voila, not a sophisticated cloth simulation but usually this works reasonably well with a fair amount of control for tweaking. Besides if you have something like a jacket, the chest area is usually somewhat "stiff" even in real life, so like you only need to add these dynamic bone chains on the lower part of the jacket.

Jens

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