bensimons Posted August 16, 2004 Share Posted August 16, 2004 [[ Haha. Niiice... Now there's an attachment method. Duuude? That sooo wasn't there before??! Did you just add it? hehheh. ]] OK. Here we go again.... (Instructions from before) 1. Load the hip file 2. Change the Viewport to Full Screen, and select view from Cam1 3. Maybe hit keys: <s> <n> <Esc> to turn off any viewport selection 4. Get your mouse to the centre of the screen and hit <up arrow> (to fwd play) 5. Start steering the green thing with your mouse. 6. If you get lost, hit <ctrl>+<left arrow> <up arrow> to start again. The red arrows are kinda like fish - they'll chase the green-thing if it's moving, but once it stops they kinda just relax and hang-out... enjoy! :-) ben. InteractiveFlock2.hip.gz Quote Link to comment Share on other sites More sharing options...
michael Posted August 16, 2004 Share Posted August 16, 2004 yay! well done Ben oh btw...cool file Quote Link to comment Share on other sites More sharing options...
Mario Marengo Posted August 16, 2004 Share Posted August 16, 2004 Hahaha... that's very cool Ben, thanks! And welcome! :alien1: Quote Link to comment Share on other sites More sharing options...
madxsi Posted September 3, 2004 Share Posted September 3, 2004 thanks!! thanks!! ^^ Quote Link to comment Share on other sites More sharing options...
MG Posted October 30, 2004 Share Posted October 30, 2004 Very nice! The amazing things you can do, even with (relatively) simple networks and a couple of expressions. Oh and, welcome to the forum thanks!! thanks!! ^^ 13629[/snapback] Are you taking the credit or thanking him for having made it? Quote Link to comment Share on other sites More sharing options...
ykcosmo Posted November 5, 2004 Share Posted November 5, 2004 nice! thank u! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.