Atom Posted November 23, 2014 Share Posted November 23, 2014 Hi All, I have put together a scene following a tutorial on youtube. It leverages the L-system animated Crack preset to produce a crevice. Overall I have a good understanding of the process and have a working file, however the tutorial did not cover rendering at all, only the generation of the scene element. As I move on to rendering on my own I have discovered a render anomaly that I can not get rid of. Also I don't even understand why it is present in the first place. As you can see in my posted image the geometry that appears along the crevice edge, in the render, does not seem to exist in the viewport. I would like to remove the crevice edge or lip so it meets the flat plane directly. I am posting my file if anyone has time to look at it? Thanks! ap_my_animated_crack.hipnc Quote Link to comment Share on other sites More sharing options...
iamyog Posted November 23, 2014 Share Posted November 23, 2014 (edited) On the branch responsible for the ground, you end up with 2 primitives. - One for the ground itself - One for the line making the border of the crevice. The line is rendering with its own width and it is superposed on top of your ground, resulting in this weird edge. Just delete the line via its primitive number and you'll get back to what you want ap_my_animated_crack-fix.hipnc Edited November 23, 2014 by iamyog Quote Link to comment Share on other sites More sharing options...
Atom Posted November 23, 2014 Author Share Posted November 23, 2014 (edited) Thanks iamyog! That did the trick. I did not realize there were still two parts included in that second branch. I must remember to middle click more often. Edited November 23, 2014 by Atom Quote Link to comment Share on other sites More sharing options...
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