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Voxel count changes when sourcing from particles


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Hello everyone,


Have anyone come across an issue where the voxel count of the particles are doubling when sourcing ?



I am trying to emit fluid from particles but from one frame to the next one, the voxel count changes for no apparent reason...(from 365000 to 821 000 in one frame). Weird issue or perhaps not. Checked the particles, nothing wrong with it, everything seems normal. I am wondering if there is something I should know. 


Before apllying the fluid source SOP, I have deleted half of my particles and scale the whole thing ot match my scene. 





Edit : Solved, for some reason, there was a particles appearing on this frame lying underneath my ground collision O_o

Edited by edgem
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