Ryuski Posted December 2, 2014 Share Posted December 2, 2014 (edited) Hello. I spent already a lot of time to understand as flip a solver works with small simulations. Also I came to 2m to problems. 1 How to clean holes simulation 2 When we increase specification at the expense of sep, appear so we are called snivels. As to move away them I didn't understand. According to the logic of things, at reduction of density, the superficial tension has to increase strongly that will give us pulling of parts to each other. But so far I didn't understand as it everything to make. any idea? hole_Droplets.hip Edited December 2, 2014 by Ryuski Quote Link to comment Share on other sites More sharing options...
kleer001 Posted December 2, 2014 Share Posted December 2, 2014 What does your final render of that frame look like? What do you want it to look like? Quote Link to comment Share on other sites More sharing options...
Ryuski Posted December 2, 2014 Author Share Posted December 2, 2014 It is a piece from simulation. After blow or splash. There are snivels. and gaps between a surface. And it is necessary that it wasn't. Here example http://i.ytimg.com/vi/8QOUg0vGFiQ/maxresdefault.jpg Quote Link to comment Share on other sites More sharing options...
Ryuski Posted December 2, 2014 Author Share Posted December 2, 2014 Quote Link to comment Share on other sites More sharing options...
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