paxsonsa Posted December 5, 2014 Share Posted December 5, 2014 I have been playing around trying to really pick up the microsolvers and decided I would try and 'push' a fluid along a curve. Here is my attempt which works but I am feeling a different look. Right now the fluid gets pulled and it looses its smoke movement and ends up looking like an animated fog volume that grows along a curve. Ultimately I want to achieve a 'hand of god' look (reference) with a mix of death eater that is pushed along like a channel of wind. I am thinking maybe a base volume the advect pops but I am curious if any of you have some other trickery for doing this with fields and volumes? it would be cool to get some licks of smoke spring off the curve path and dissipate but I am not quite sure the best direction for art direction and control. (I know the shredding and turb are causing the weird swirling. I did that to see if I could force the smoke out of the curve velocity field so it would dissipate and float away) Thanks ahead! VolumeControl.hip VolumeControl.mov Quote Link to comment Share on other sites More sharing options...
Jason Posted January 18, 2015 Share Posted January 18, 2015 Fyi, now there is a "Gas Curve Force" in the newly-released Houdini 14. Perhaps take a look at that? 2 Quote Link to comment Share on other sites More sharing options...
paxsonsa Posted January 20, 2015 Author Share Posted January 20, 2015 Fyi, now there is a "Gas Curve Force" in the newly-released Houdini 14. Perhaps take a look at that? I saw that I am super pumped! Quote Link to comment Share on other sites More sharing options...
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