Furbi Posted December 9, 2014 Share Posted December 9, 2014 (edited) How can I go about implementing this? I have my geometry (flapping wings) and it computes velocity trails as the wings rise and lower. (It's a bird made out of smoke) so how can I take this information and apply it to my pyro simulation? I'm sorry, I've only started using houdini for the past 6 months, thanks so much!! Never mind, I found a help file that demonstrated what I'm basically trying to achieve. Good ol' help files. Apologies! Edited December 9, 2014 by Furbi Quote Link to comment Share on other sites More sharing options...
oslo Posted December 9, 2014 Share Posted December 9, 2014 1. Field Force DOP; 2. Build vel field in the sop. Bring volumes it to the dop by source DOP; 3. Build vel field int the dop. Import points with v attr sopgeo DOP ( that import your points) and fieldfromparticle microsolver DOP (that build field from the points). Good Luck !!! 2 Quote Link to comment Share on other sites More sharing options...
Furbi Posted December 10, 2014 Author Share Posted December 10, 2014 1. Field Force DOP; 2. Build vel field in the sop. Bring volumes it to the dop by source DOP; 3. Build vel field int the dop. Import points with v attr sopgeo DOP ( that import your points) and fieldfromparticle microsolver DOP (that build field from the points). Good Luck !!! Seems to have done the trick, thanks Quote Link to comment Share on other sites More sharing options...
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