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Using Trail(computer velocity) as a wind in DOP


Furbi

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How can I go about implementing this? I have my geometry (flapping wings) and it computes velocity trails as the wings rise and lower. (It's a bird made out of smoke) so how can I take this information and apply it to my pyro simulation? 
I'm sorry, I've only started using houdini for the past 6 months, thanks so much!! 

Never mind, I found a help file that demonstrated what I'm basically trying to achieve. :) Good ol' help files. Apologies! 

Edited by Furbi
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1. Field Force DOP;

2. Build vel field in the sop. Bring volumes it to the dop by source DOP;

3. Build vel field int the dop. Import points with v attr sopgeo DOP ( that import your points) and fieldfromparticle microsolver DOP (that build field from the points).

 

Good Luck !!!

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1. Field Force DOP;

2. Build vel field in the sop. Bring volumes it to the dop by source DOP;

3. Build vel field int the dop. Import points with v attr sopgeo DOP ( that import your points) and fieldfromparticle microsolver DOP (that build field from the points).

 

Good Luck !!!

Seems to have done the trick, thanks :) 

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