Jump to content

Gemotery not displayed in viewport


Recommended Posts

Using H13 with GL3.3, sometimes objects are not rendered correctly in the viewport, sometimes they are not rendered at all, sometimes it helps changing to wireframe. This is very irritating.

 

If I change to GL2.1, the objects appear (at least in wireframe mode) but then my Houdini crashes.

 

I'm using a GeForce 560Ti and a driver update didn't help anything.

 

Is there a maybe a trick or a hack that helps with this problem?

 

 

 

Link to comment
Share on other sites

That didn't seem to help anything, just made it worse.

 

The issue is also on another computer with a GTX680 showing similar issues.

 

The geo is imported from an Alembic node, a relatively complex model. Shaded display doesn't show anything, sometimes wireframe works, the only thing that always works is displaying point numbers.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...