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How to transform a UV position to a 3d position in the scene?


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No idea if that's what you're looking for but decided to give it a shot. 

 

Something else that comes to mind is duplicating and 'inflating' the geometry along it's normals and then using a VOPSOP with a Intersect VOP shooting rays in the negated normal of the duplicated geo to the original geo and storing the intersections in an attribute.  

 

edit; had written Ray VOP when I meant an Intersect VOP 

PfromUV.hipnc

Edited by Georgie
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