Juzwa Posted January 23, 2015 Share Posted January 23, 2015 Hi, I'm struggling with it since yesterday and I don't know how to fix this. I get this strangle wobble effect on my Cone Twist Constraints: These are my Cone Twist Constraint settings, pretty default: I have 3 constraints: 1) glue to keep things together 2) hard to keep different structures together 3) cone twist to make the sim more natual, and to break into bigger chunks. I have a connected sop solver to my constrain network(cone twist). And an atrribute wrangle connected to relationship_geometry, with this expression: if (@angle>0.2) removeprim(0,@primnum,0); The angle in this constraint is barely going over 0.3. Mainly I was playing with this expression since this is what is responsible for breaking the Cone Twist. When I set the @angle to sth small like 0.05 the wobble is gone, but the cone twist breaks ones sth hits the wall and It doesn't look nice. With higher values (@angle), the chunks are nicier, but there is more wobbling effect. I tried to combine this expression with @torque however I didn't see any differences. So i think this is about the setting of the constraint itselt. I'm playing with values but can't fins anything right. What is the main cause of this wobble? Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted January 24, 2015 Share Posted January 24, 2015 well , it is hard to tell , so if you could include a hip file to look at this will be better Quote Link to comment Share on other sites More sharing options...
Juzwa Posted January 24, 2015 Author Share Posted January 24, 2015 OK i forgot to share the file, here it is: https://dl.dropboxusercontent.com/u/22676624/wobble.hipnc Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted January 24, 2015 Share Posted January 24, 2015 OK , i will look at it when i finish my work Quote Link to comment Share on other sites More sharing options...
Ahmed Saady Posted January 24, 2015 Share Posted January 24, 2015 Hi , i have seen your file and i the reason of jiettring from two parts the first one the wood second from the big scattering points in your con digital asset Also i edit your sopsolver code for the Hard con one by adding : if (@torque>@breakTorque) removeprim(0,@primnum,0); iv made for you some changes look at them, They are in red color nodes i hope it is helpful wobble.hipnc Quote Link to comment Share on other sites More sharing options...
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