benderonline Posted February 6, 2015 Share Posted February 6, 2015 (edited) I'm wondering how the UV Texture node is choosing to assign textures when the Texture Type is set to "Face". I would've presumed that this would mean 'face (primitive)' but appears to be quite a strange distribution? (made a subdivided grid, apply a uv texture and uv quickshade node to see what I mean). I would've assumed that 'face' wouldn't mean anything but the primitive... Edited February 6, 2015 by benderonline Quote Link to comment Share on other sites More sharing options...
3iart Posted February 6, 2015 Share Posted February 6, 2015 per planer projection. make a box, uv texture that with face. now make a platonic solid and uv texture that with face. I think now you will understand. Quote Link to comment Share on other sites More sharing options...
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