segamega Posted February 9, 2015 Share Posted February 9, 2015 Is it possible make 2 objects not to collide with each other with bullet solver ? Ive tried to do some Collider Label - No collide and merge - No change - None tricks, but it only works for rbd solver. Quote Link to comment Share on other sites More sharing options...
cwhite Posted February 10, 2015 Share Posted February 10, 2015 That should work for Bullet - do you have Make Objects Mutual Affectors enabled on the solver? Quote Link to comment Share on other sites More sharing options...
segamega Posted February 10, 2015 Author Share Posted February 10, 2015 That should work for Bullet - do you have Make Objects Mutual Affectors enabled on the solver? Yes, i did. I made a simple example. It works for rbd but doesnt work for bullet. collisions.hipnc Quote Link to comment Share on other sites More sharing options...
rayman Posted February 10, 2015 Share Posted February 10, 2015 Yes, i did. I made a simple example. It works for rbd but doesnt work for bullet. Well, disable it. In your scene there are 3 places where you have to uncheck it. All you have to do is to remove merge1 node. Go to the solver and disable 'Mutual Affectors'. There is another one enabled on Collision Relationship node. You can just delete this it as you don't need it. If you press play the spere shoul go through planes. If you select merge2 and swap inputs the sphere will collide with the bottom plane. It is easier to visualise what collisions are set by using Affector Matrix. Good Luck Quote Link to comment Share on other sites More sharing options...
segamega Posted February 10, 2015 Author Share Posted February 10, 2015 Well, disable it. In your scene there are 3 places where you have to uncheck it. All you have to do is to remove merge1 node. Go to the solver and disable 'Mutual Affectors'. There is another one enabled on Collision Relationship node. You can just delete this it as you don't need it. If you press play the spere shoul go through planes. If you select merge2 and swap inputs the sphere will collide with the bottom plane. It is easier to visualise what collisions are set by using Affector Matrix. Good Luck Oh, thank you so much ! Quote Link to comment Share on other sites More sharing options...
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