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Bullet collisions


segamega

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Yes, i did. I made a simple example. It works for rbd but doesnt work for bullet.

Well, disable it.

In your scene there are 3 places where you have to uncheck it.

 

All you have to do is to remove merge1 node.

Go to the solver and disable 'Mutual Affectors'.

There is another one enabled on Collision Relationship node. You can just delete this it as you don't need it.

 

If you press play the spere shoul go through planes.

If you select merge2 and swap inputs the sphere will collide with the bottom plane.

 

It is easier to visualise what collisions are set by using Affector Matrix.

 

Good Luck

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Well, disable it.

In your scene there are 3 places where you have to uncheck it.

 

All you have to do is to remove merge1 node.

Go to the solver and disable 'Mutual Affectors'.

There is another one enabled on Collision Relationship node. You can just delete this it as you don't need it.

 

If you press play the spere shoul go through planes.

If you select merge2 and swap inputs the sphere will collide with the bottom plane.

 

It is easier to visualise what collisions are set by using Affector Matrix.

 

Good Luck

 

 

Oh, thank you so much !

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