ununseptium Posted February 11, 2015 Share Posted February 11, 2015 (edited) Hi, can't get the solver to do the right thing, so that the deformation is taking the rotations into account. Once the ball in the example scene is starting to rotate, you can see that the deformation is added in worldspace. How do you apply the deformation? Is there maybe an example out there? Thanks! solver_with_animated_geo.hip Edited February 11, 2015 by ununseptium Quote Link to comment Share on other sites More sharing options...
tjeeds Posted February 11, 2015 Share Posted February 11, 2015 solver_with_animated_geo.hip Quote Link to comment Share on other sites More sharing options...
ununseptium Posted February 13, 2015 Author Share Posted February 13, 2015 Hi tjeeds, thanks for the hip file! That works. Do you think it would be possible to do something like that, if the shpere wouldn't contain the transformations. Let's say I dont really know how its transformed or deformed? Quote Link to comment Share on other sites More sharing options...
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