bandini Posted February 17, 2015 Share Posted February 17, 2015 I am well aware of this thread (http://forums.odforce.net/topic/12717-high-resolution-explosion/?hl=pyroclastic), but I was unable to implement it correctly in Houdini 14. Seems like a lot changed under the hood in the newer (12+) smoke solver. Doe anyone have a simple setup that works in H14 for doing this? How are people getting pyroclastic behavior these days? Quote Link to comment Share on other sites More sharing options...
Jason Posted February 17, 2015 Share Posted February 17, 2015 I've done it by setting no Dissipation and using Sharpening, and pumping in densities. A bit of Turbulence and Confinement helps to shape the fine noise. You might also try BFECC advection too? Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted February 17, 2015 Share Posted February 17, 2015 (edited) I updated the file to h13 a time ago. Works also fine with H14. The advection mode is BFECC, with McCormack the results weren't that nice. pyro.hip Edited February 17, 2015 by LouisXIV Quote Link to comment Share on other sites More sharing options...
bandini Posted February 17, 2015 Author Share Posted February 17, 2015 Thanks, guys! -Adam Quote Link to comment Share on other sites More sharing options...
bandini Posted February 17, 2015 Author Share Posted February 17, 2015 Hey Jason, How are you pumping in densities? Are you advecting points in the sim and converting to density? Or you have some other method? Quote Link to comment Share on other sites More sharing options...
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