Jump to content

Pyroclastic sim - Houdini 14


bandini

Recommended Posts

I am well aware of this thread (http://forums.odforce.net/topic/12717-high-resolution-explosion/?hl=pyroclastic), but I was unable to implement it correctly in Houdini 14. Seems like a lot changed under the hood in the newer (12+) smoke solver.

 

Doe anyone have a simple setup that works in H14 for doing this? How are people getting pyroclastic behavior these days?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...