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MilanSuk

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BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com).
It's a plugin for creating incredibly large rigid body simulations on average PC.
The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.
The plugin is free and without limits! So you can create truly stunning massive simulations.
BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources.


Main features:
- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit), Linux(64bit) and OSX(64bit)

 

 

Links:
Houdini: www.sidefx.com
LinkedIn: www.linkedin....Houdini-4796605

More author's videos: vimeo.com/user3251535

 

 

Create freely, simulate quickly and enjoy fully!

Best wishes,
Milan Suk

 

Download BulletSOP v2.0.15 for Windows, Linux: http://bit.do/BulletSOP_v2_0_15

Edited by MilanSuk
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I have this one crazy idea - new business model for BulletSOP:
1) What If BulletSOP goes open-source for users who work with Houdini versions - Indie, Education and Apprentice. They will be able to customize/compile it so They will not dependent on me.
2) Those who have commercial versions(Houdini, Houdini FX) will be prohibited to compile source code OR use binary versions of BulletSOP(except testing period)! They will have to buy it(pay once and then can customize/compile/use it for unlimited time)

Of course nothing will change for users who have access to source code now.

BulletSOP 3.0(GPU) is comming!
What do you think? There are any licenses/softwares using this model?

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  • 4 weeks later...

I have this one crazy idea - new business model for BulletSOP:

1) What If BulletSOP goes open-source for users who work with Houdini versions - Indie, Education and Apprentice. They will be able to customize/compile it so They will not dependent on me.

2) Those who have commercial versions(Houdini, Houdini FX) will be prohibited to compile source code OR use binary versions of BulletSOP(except testing period)! They will have to buy it(pay once and then can customize/compile/use it for unlimited time)

Of course nothing will change for users who have access to source code now.

BulletSOP 3.0(GPU) is comming!

What do you think? There are any licenses/softwares using this model?

 

It sounds like a great idea.

 

By the way, any news of the OS X Version?

 

I would like to try it out!

 

Thanks

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Awesome work Milan.

I have hard times trying to compile it for Mac using Chis Rydalch's unstructions.

Did it changes on this version? I've used it on mac in the past.

 

Hey Sven,

 

I'm not sure what changed either, I wish I could have figured it out :/

 

But if you (or anyone else!) does manage to do it, be sure to open a pull request on the github repo and update the instruction.

 

Good luck!

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  • 2 months later...

Could be interesting, I would like to test the OsX version as it appear that Bullet in H14 is currently 2x slower on OsX vs Linux.

 

Bug submitted Bug ID=67171

 

FWIW H15 has solved this bullet bug - OsX is now up to speed. Nice :)

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