RickToxik Posted February 21, 2015 Share Posted February 21, 2015 Hi ODForce! First sim, first post, super newbie... we just started working with houdini at work and we have a whole serie of blood splatters simulations to create. We would like to have them as much art directable as possible, so I am trying to control my flip fluids emission from standard particles. How can I emit from a standard particle system?... what operators or workflow do I need between the two solvers? Currently when I try to "emit particle fluid" from an existing particle system it says no surface detected or something like that. Thanks! Quote Link to comment Share on other sites More sharing options...
pbarua Posted February 21, 2015 Share Posted February 21, 2015 Currently when I try to "emit particle fluid" from an existing particle system it says no surface detected or something like that. May you are trying to use shelf tool on a frame where there are no points. Go ahead in timeline where you can see point then click on shelf tool. Quote Link to comment Share on other sites More sharing options...
RickToxik Posted February 28, 2015 Author Share Posted February 28, 2015 Thank you Illusionist! Finally I was able to make it work by: - connecting manually my particles (POP Source) to the flip solver instead of using the shelf tool - changing the keeponlypoints of the particle_fuid context Group Type so the vdb meshing works This way I can replace the emit particles fluid from the shelf and emit from a normal particle system. Thanks! Quote Link to comment Share on other sites More sharing options...
NNois Posted December 2, 2016 Share Posted December 2, 2016 On 28/02/2015 at 4:11 PM, RickToxik said: changing the keeponlypoints of the particle_fuid context Group Type so the vdb meshing works Hi ! I can't find this option, could you be more precise ? Just like you i want to emit from pop particles ;-) Quote Link to comment Share on other sites More sharing options...
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