cann Posted March 1, 2015 Author Share Posted March 1, 2015 hey thanks man you are awesome . and i came up with two ways or rather discovered a way and came up with another the first is to increase the final amplitude parameter in the density in the pyro shader the other was actually taken cue from you --- i don't know if it counts as a new way or not but --- in the pyro shader i enabled editing of content and multiplied the density output by a number smoke_density.hipnc Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 1, 2015 Share Posted March 1, 2015 (edited) I understand that you want/need to learn Pyro, but as usual, be sure to understand the main parts of Houdini before you clobber PyroFX. Othewise you will be hitting a brick wall every time. Houdini does penalize you a lot for not understanding your networks and how to speak to them and work with data. I state this because I see a lot of people coming from "brand new" to Pyro or FLIPs and frankly...it´s impossible to understand everything that goes under the hood without properly learning the tool. And also people rather new are the first ones to start "Houdini Vs xxx" threads. Not trying to discourage, just to state a reality based on experience both with Houdini and this message boards. Edited March 2, 2015 by Netvudu Quote Link to comment Share on other sites More sharing options...
Guest tar Posted March 1, 2015 Share Posted March 1, 2015 and i came up with two ways Excellent work! For the final graduating exam put the follow line into a 'VolumeWrangle' node attached to the import_Pyrofields: @density *= 100; Quote Link to comment Share on other sites More sharing options...
cann Posted March 3, 2015 Author Share Posted March 3, 2015 Marty you are an amazing person thank you very much I understand that you want/need to learn Pyro, but as usual, be sure to understand the main parts of Houdini before you clobber PyroFX. Othewise you will be hitting a brick wall every time. Houdini does penalize you a lot for not understanding your networks and how to speak to them and work with data. I state this because I see a lot of people coming from "brand new" to Pyro or FLIPs and frankly...it´s impossible to understand everything that goes under the hood without properly learning the tool. And also people rather new are the first ones to start "Houdini Vs xxx" threads. Not trying to discourage, just to state a reality based on experience both with Houdini and this message boards. I know what you mean but since i have no way of formal education so i think its better for me to dive in head first to learn .. but anyways thank you for the advice Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 3, 2015 Share Posted March 3, 2015 I´m not recommending a formal education (well, I do, but I didn´t say anything at this thread). I´m recommending you to start with SOPs and a bit of VOPs before moving to Pyro. Get how attributes, variables, volumes and fields all speak together and it will be a thousand times easier to get Pyro. Quote Link to comment Share on other sites More sharing options...
cann Posted March 3, 2015 Author Share Posted March 3, 2015 Okay will try that thanks again Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.