abvfx Posted February 23, 2015 Share Posted February 23, 2015 (edited) Is it possible to have a ramp in one context drive a ramp in another context? I have a ramp in a VOP COP that i want to drive in a VOP Shader but i connect make it work. Reason why i am using a VOP COP is to drive the visual feedback on a shader utilizing ramps. Skip to 1:15 So in the video i must open those parameters directly from the VOP COP but i want to have the asset drive it and drive the shader itself. So it would be one ramp driving another in a different context. appreciate any help, so far i dont even know if its possible. Edited February 23, 2015 by abvfx Quote Link to comment Share on other sites More sharing options...
fathom Posted February 23, 2015 Share Posted February 23, 2015 you might be able to referece ramps via the "opmultiparm" linking mechanism, but that system has always been kind of hard for me to get my head around. Quote Link to comment Share on other sites More sharing options...
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