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Ramp referencing another ramp.


abvfx

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Is it possible to have a ramp in one context drive a ramp in another context?
 
I have a ramp in a VOP COP that i want to drive in a VOP Shader but i connect make it work. Reason why i am using a VOP COP is to drive the visual feedback on a shader utilizing ramps.
 

Skip to 1:15

 

So in the video i must open those parameters directly from the VOP COP but i want to have the asset drive it and drive the shader itself. So it would be one ramp driving another in a different context. 

 

appreciate any help, so far i dont even know if its possible. 

Edited by abvfx
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