aley Posted February 26, 2015 Share Posted February 26, 2015 Hi all I have sop which has a animated piece of geometry which I then turn into a rbd inside the dop network I turn ~Use Deforming Geometry so t5hat it picks up the animation but this seems to add way too much velocity to the rbd, Ive tried laying down a trail sop and setting to write velocity then dividing the velocity by a arbitrary number but nothing seems to work , any help would be much appreciated. Thanks Alex Quote Link to comment Share on other sites More sharing options...
pbarua Posted February 27, 2015 Share Posted February 27, 2015 Are your pieces penetrating? What are you using active object or inactive object? Post your file. Quote Link to comment Share on other sites More sharing options...
aley Posted February 27, 2015 Author Share Posted February 27, 2015 Hi thanks for the reply, I seem to be getting much better results using RBD instead of bullet not as fast but more stable Quote Link to comment Share on other sites More sharing options...
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