Juzwa Posted March 2, 2015 Share Posted March 2, 2015 Hi, How do I multipy my volume density by a ramp? Eg I want my volume density to be 0 for BBpos = 0 and 1 for BBpos = 1. Quote Link to comment Share on other sites More sharing options...
Juzwa Posted March 2, 2015 Author Share Posted March 2, 2015 Ok, float to vector > multiply a ramp one of the axis. Quote Link to comment Share on other sites More sharing options...
sergio Posted March 2, 2015 Share Posted March 2, 2015 but how would you make sphere? or if i wanted to apply a methematical formula to define the density in a given voxel? Quote Link to comment Share on other sites More sharing options...
3iart Posted March 2, 2015 Share Posted March 2, 2015 use a volume vop. BB->vec2float->float->density Quote Link to comment Share on other sites More sharing options...
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