Shorya Posted March 3, 2015 Share Posted March 3, 2015 Hello everyone, I am working on voronoi Fracture simulation for bridge destruction effect, and I am facing one problem in my simulation. i used packed object RBD fracture option and when i am simulating my mesh with the external impact of static object, its breaking with all the pieces in a very nice way but some pieces are taking hold in the air. These pieces should be fall down with the other objects but its now going with the flow of simulation. Can any body tell me the reason why is it not falling down ? Thanks Quote Link to comment Share on other sites More sharing options...
Diego A Grimaldi Posted March 3, 2015 Share Posted March 3, 2015 It may have something to do with the collision geometry you are feeding in DOPs...It's hard to troubleshoot without you posting the hip file but it sounds like the collision geo is not as accurate as it should be. Quote Link to comment Share on other sites More sharing options...
pbarua Posted March 3, 2015 Share Posted March 3, 2015 Also turn off Enable Sleeping. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted March 3, 2015 Share Posted March 3, 2015 And be sure NOT to be using the old Production Build H14.201.13 which had a big bug on one of the Glue constrains expressions. Quote Link to comment Share on other sites More sharing options...
Shorya Posted March 5, 2015 Author Share Posted March 5, 2015 Thanks Guys for the reply its solved Quote Link to comment Share on other sites More sharing options...
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