sebkaine Posted March 6, 2015 Share Posted March 6, 2015 Hi Guys ! I would be curious to know if someone has already code a Lens Shader to render directly in Oculus Rift projection ? https://support.solidangle.com/display/mayatut/Creating+an+Oculus+Rift+Camera+Node Cheers E Quote Link to comment Share on other sites More sharing options...
sl0throp Posted March 17, 2015 Share Posted March 17, 2015 I have not looked into this, but I would check out the Derivitive forum and get a rift setup from there. http://www.derivative.ca/Forum In all honesty, I don't think you need a lens shader, but more of a stereo rig, and then proper composting to take those two images and conform them into the way occulus needs them. While I have not done this, I have seen it done quite a lot and it is pretty easy. Quote Link to comment Share on other sites More sharing options...
sebkaine Posted March 17, 2015 Author Share Posted March 17, 2015 Thanks for your input jordan ! i think you are right, for the moment i was planing to use - a stereo rig - shoot 2 spherical projection with the 2 cam - merge the outpout in comp Cheers E Quote Link to comment Share on other sites More sharing options...
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